Portfolio by David Phillips

Spring, 2008, Mesa Community College, Tempe, Arizona:

Gremlin Animation [Click on image to right to see animation]

This is the final project for my animation class. The goal was to create a walk cycle. I created my animation in Maya. In order to do it I had to create a skeleton for my model and rig it. Then I used four different cameras to film the animation. The wall has a shatter effect on it so when the fireball hits it physics take over.

Gremlin Profile Gremlin Front View Fireball Trajectory Wall Destruction Aftermath

Spring & Fall, 2007, Mesa Community College, Tempe, Arizona:

Images of 3-D models. Click on image for full size version.

My Apartment (Modeled using Autodesk's 3ds Max)

This is a model done of the kitchen and dining room of my apartment. It was created in Maya with texturing done in Photoshop. To create this scene I measured the dimensions of everything in my kitchen and drew up diagrams to make sure the scene was built proportionally.

Dining room from kitchen Tiled Floor Reflections Kitchen Appliances Kitchen from dining room Kitchen Sink

Ready For Christmas

The scene was created in Maya. The assignment was to create a character modeled after yourself then create an environment to go along with it. I am still working on creating realistic characters and mine came out looking “toyish.” So I decided that it would work better if I used my character as a toy and created a Christmas scene to go with it. The box that the character is in was textured using Photoshop.

Long shot of Christmas tree Fireplace, Sofa and Christmas Tree Christmas Tree and Window Scenery Christmas Present Christmas Present Person

Helicopter Model

This model was created primarily using NURBS* (a type of modeling technique - formally "Non Uniform Rational Basis Spline") and was based on a model of an actual remote control helicopter.

* Everything on this web page that was not modeled with NURBS was modeled with polygons.

Helicopter, View 1 Helicopter,
View 2
Helicopter Closeup Helicopter Sequence
[Opens in YouTube] Early version

Views of Other Models

  • Apple – Modeled using NURBs and textured with Photoshop
  • Sword – Modeled with NURBS. I am working on texturing it
  • Armored Human – The first human model I created
Apple Still Life Chess Set iPOD Various Accessories
Guitar Pedal Sword Armored Human

Sophomore to Senior Years, 2003-2005, Blue Valley High School, Stilwell, Kansas:

Title/
Comments
Modeling Software Click On Image
Rolling Eyeball Animation
[Opens in YouTube]
Autodesk's 3ds Max
Caustic Lighted Torus Knot
I modeled this using an on-line tutorial during a highschool class in my senior year.
Autodesk's 3ds Max
Pool in Park
DAZ 3D's Bryce 5
Moving Through Cave
I created this animation as a class project, but unfortunately ran out of time just as the piece reached the cliff edge, so it does not include the waterfall. [Opens in YouTube]
Autodesk's 3ds Max
Banjo Jam
Apple's Garage Band Banjo Jam
Cityscape
The setting for a short movie I created senior year in high school
Autodesk's 3ds Max.
Workspace Screen Image
This is a screen image of a piece of work which is unfortunately lost. All objects on the screen were created in 3-D from scratch.
Autodesk's 3ds Max
Eggplant
Anim8tor
Engine
Autodesk's 3ds Max
iPOD
Autodesk's 3ds Max
David and His Guitar
I have since remade in Maya this high school version of the guitar and amp. The new version will be proportionate and much more photorealistic, illustrating the difference tools and experience can make.
DAZ 3D's Bryce 5
Dragonfly
DAZ 3D's Bryce 5

In Progress:

Images of 3-D models. Click on image for full size version.

My Guitar (Modeled using Autodesk's 3ds Max)

This is a model of my Fender Jag-Stang. A few more textures still need to be added. I also am going to put this piece in a composition, which will have it super imposed and me playing it.

View 1 View 2 View 3 View 4 View 5

Robot

A model from World of Warcraft with a base texture applied. I plan to texture map it.

View 1 View 2 View 3

Gun

A model from World of Warcraft with a base texture applied. I plan to texture map it.

Gun, View 1 Gun, View 2 Gun, View 3

Views of Other Models

  • Demon – A low polygon model with a base texture applied. I plan to texture map it.
  • Skeleton – Also a low polygon model with a base texture applied. I plan to texture map it .
Demon View 2 Skeleton
View 1
Skeleton
View 2
Skeleton
View 3

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